My Work

Project Highlights:

Dont Spill The Beans | Unreal 5 | Full Sail

  • Implemented features such as saving/loading player progress, customization, menu widgets, and buttons.
  • Collaborated on pickups, audio implementation, and user input using the new input system.
  • Managed custom placeholder assets and handled project publishing for milestone submissions.

Wild Cherries | Unreal 4 | Full Sail

  • Worked on a save system, contributing to the overall gameplay experience.

Server And Client Console App | Winsock | Full Sail

  • Developed a server and client console application using C++ with multi-user functionality.
  • Implemented features for logging server activity and communication through commands.

Mission Imp Possible | Unity | Game Jam

  • Led the initial project file structure setup and implemented gameplay mechanics and systems.
  • Collaborated across disciplines for a cohesive game experience.

Vice Of An Alchemist | Unity | Full Sail

  • Designed and implemented gameplay mechanics, menus, pickups, and hazards for the player.
  • Ensured project publishing and integration of team efforts for milestone builds.

HardWired | Unity | Full Sail

  • Initiated project setup, designed loading systems, menus, and custom editor windows.
  • Ensured smooth collaboration and readiness for milestone builds.

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