My Work
Project Highlights:
Dont Spill The Beans | Unreal 5 | Full Sail
- Implemented features such as saving/loading player progress, customization, menu widgets, and buttons.
- Collaborated on pickups, audio implementation, and user input using the new input system.
- Managed custom placeholder assets and handled project publishing for milestone submissions.
Wild Cherries | Unreal 4 | Full Sail
- Worked on a save system, contributing to the overall gameplay experience.
Server And Client Console App | Winsock | Full Sail
- Developed a server and client console application using C++ with multi-user functionality.
- Implemented features for logging server activity and communication through commands.
Mission Imp Possible | Unity | Game Jam
- Led the initial project file structure setup and implemented gameplay mechanics and systems.
- Collaborated across disciplines for a cohesive game experience.
Vice Of An Alchemist | Unity | Full Sail
- Designed and implemented gameplay mechanics, menus, pickups, and hazards for the player.
- Ensured project publishing and integration of team efforts for milestone builds.
HardWired | Unity | Full Sail
- Initiated project setup, designed loading systems, menus, and custom editor windows.
- Ensured smooth collaboration and readiness for milestone builds.
